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Out of the barn and in the fields, you now grow different qualities of crops based on how well fertilised your fields are, although each square has its own base fertility rating, meaning you’ll need to plan your fields to maximise the yield. The care of these animals is more traditional, following a daily routine of: feed, water, talk, cuddle, with a full complement of makers available to turn eggs into mayonnaise, wool into yarn and so on. It’s understandable, really – farmers all over the world are famous for getting around on ostriches. The developers have come up with seemingly every standard farm animal imaginable, so now you can also keep silkworms and an ostrich, the former valuable for its silk and the latter just for transport. There are new animals over previous entries too. They’re not amazing but they are a welcome break from the farming slog, and as they only appear at events they’re infrequent enough not to become a pain. Irritatingly, not all minigames actually use the Nunchuk – the first bug-catching game is a simple point-and-swipe affair for Remote only, for example – but at least the games are all straightforward enough to convince others to play with you in the multiplayer Party Mode. There’s still a range of festivals, each of which comes with a minigame to beat that all vary in quality, and you’ll need to replace your Classic Controller with a Nunchuk to play them. There are other few additions to the standard HM fare too: if you’re stuck for money you can work part-time at one of the local shops or farms, a simple matter of turning up and saying “I want to work part-time”, making it easier to boost your finances at first. Once you do get your farm you can choose its location in one of three plots, although later you can buy up the remaining plots to grow more crops.
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Even by Harvest Moon standards it’s a boring start, and even after you gain your farm you’re still missing many of the necessary tools and the funds to pay for seeds. Life on Waffle Island is slow at first, as is par for the course, but Tree of Tranquility slows things to a snail’s pace by not even giving you a farm for the first few hours, asking you to work on neighbouring Soufflé farm to learn the basics of picking weeds, watering plants and harvesting crops.
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